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Learn IT@ Lunch: Dinosaurs in the Classroom? With Augmented Reality, Yes

Augmented reality (AR) uses devices like headsets (or even phones) to add virtual items to your physical space. Imagine having a triceratops in your classroom that students (wearing headsets) can walk all the way around. Now imagine letting the students choose to remove layers from the triceratops to see the skeleton. Taken a step further, imagine replacing the virtual skeleton with photos of fossils that have helped us understand what that skeleton looked like. If we knew what the triceratops sounded like, we could even add audio! Unlike virtual reality (VR) where those students would be isolated from their physical environment, AR makes layers of virtual objects visible on top of an actual physical space.  

The Microsoft HoloLens is a full Windows 10 computer encased in a headset that lets us meld a virtual world with our real world. Sound like science fiction? Not anymore!

The Duke Digital Initiative (DDI) and the Duke immersive Virtual Environment (DiVE) have been exploring the HoloLens and want to share what we’ve learned with you.

  • Noon-1:00: Find out more about what the HoloLens is and about a couple of Duke projects that are using the HoloLens
  • 1:00-1:30: Experience the HoloLens yourself! We will have 1 to 3 HoloLens for people who would like to experience the device.

Bring your questions and ideas about how the HoloLens might be used at Duke for research and teaching to share with others at the event. We want to hear from you!

Date:
Wednesday, September 7, 2016
Time:
12:00pm - 1:30pm
Location:
Bostock 127 (The Edge Workshop Room)
Campus:
West Campus
Categories:
Events @ the Edge  

Event Organizer

Profile photo of Brittany Wofford
Brittany Wofford

Librarian for the Nicholas School of the Environment